using UnityEngine;
using System.Collections;

public class BuildingOperationJob : Job {
	
	public BuildingOperationJob(int nstartX, int nstartY, int nstartZ):base(nstartX, nstartY, nstartZ, 1){
		isBuildingOperationJob = true;
	}
	
	public bool workOn(double workspeed, Robot robot){
		bool isDone = base.workOn(workspeed, robot);
		double amount = workspeed;
		percentageComplete += amount;
		return isDone;
	}

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
